MANDALI GAMES

Halo Infinite

Avowed

We had a very exciting opportunity to collaborate with Obsidian Entertainment on their recently released title, Avowed. This job was both challenging and rewarding, as we embarked on establishing the pipeline for one of the processes.

Our responsibility involved using Simplygon for creating Levels of Detail (LODs) for rigged characters' outfits, hair, and accessories such as boots and caps. Since these characters were already integrated into the game, it was crucial to preserve their original data, including rig setup, materials, and shape deformation for the morph variants. Additionally, maintaining the mesh topology was essential to ensure the characters' animation capabilities were preserved in lower LODs.

Client

Obsidian

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